

So if I have all these great icons in various sizes that I want to use throughout my application, maybe using their different sizes (since icons have multiple sizes stored within their single file), the ImageList wasn't quite going to cut it. Well, that seemed like a pretty good solution, until I realized that an ImageList only stores images as bitmaps at a single resolution. ObjBitmap = New Bitmap(objImageList.Images(intIndexOfImageIWant)) The first is to simply store the icons as separate files associated with your project, and then use code like this to refer to get the icon for use in your application: Well, I did some research on this site and Google, and I found a few ways of doing it. But what happens if you want to change the icon in your NotifyIcon during runtime? Where do you put those icons? You just tell it the file name of your icon, and it adds it to your project, hidden away with the control. The NotifyIcon lets you specify a default icon, for example. There are a number of ways to add icons to your application for use with controls like NotifyIcon (the control that puts an icon in your system tray). I learned how to do what I was looking for, and I picked up a couple other tricks along the way. I went looking for a way to embed some icons in my application without having them as separate files-I wanted them to be stored in the.

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